Showing posts with label audio tours. Show all posts
Showing posts with label audio tours. Show all posts

Wednesday, April 8, 2015

Why we take audio tours

I must be honest that the audio guide desk is not something I regularly head for in museums. Why? My immediate response would be that a) I don’t have time and b) I have listened to too many overly didactic and drawn out commentaries. I have blogged before on the technology challenges to the traditional audio guide (January 2011February 2011, August 2012February 2015). A few years on from some of those blogs, the predicted smartphone take over has not happened with the audio tour still very much alive and well. My view is that visitors have decided the distraction of a further visual aid in what is already a highly visual experience, particularly in an art museum, is too much of a sensory overload.

Technology aside, it is fascinating to see what drives people to take up audio tours through new research by the British Museum, entitled 'An audio state of mind: Understanding behaviour around audio guides and visitor media'. Their starting point was the perceived low take up (160,000 out of nearly 7 million visitors) with the aim being to increase this and also understand how visitors use the audio guides.

Amongst a number of interesting discoveries:
  • Time plays a key role (I can empathise with that) with many visitors presuming the audio tour will take a long time (though the definition of ‘a long time’ varied between three and six hours) and force them to spend more time than they had.
  • It appears that the traditional visitor segmentation of streakers, strollers and studiers (see my blog from October 2011) is poorly servicing our understanding of visitors, with people moving between segments during visits, displaying much more personalised and flexible motivations and identities.
  • Confidence plays an important role, namely whether the visitor feels they can successfully negotiate the museum unaided, relying on labels.
  • Many visitors come knowing what they want to see, but once they have done so, they tend to wander aimlessly, a perfect time to take up an audio guide, if they could be corralled to be offered such.
A couple of other points. This research is from a paper due to be given at Museums and the Web 2015 in Chicago next week. Having been to three previous ones, the MW annual conference, now in its 19th year, remains for me the most wide ranging of the mainstream museum technology get-togethers, the others being the more US based MCN (Museum Computer Network) and the more European based MuseumNext.

Also I liked the way this project was put together. Described as an ‘agile‘ project, it had a small team of one staff member, three free lancers and an intern, a defined time scale, a project room, daily ‘scrums’, an initial research phase, and then a prototype testing phase, resulting in some really useful outputs.


Monday, May 2, 2011

Museums, mobiles and apps

I often find that the full impact of a conference, especially one so immersive as Museums and the Web 2011 , only really hits home a week or two after the event is over. So, in promising not to mention the conference again, here are my considered thoughts on where the world is in this corner of the museum sector.
  1. The museum in a mobile world was the primary focus of the conference, by which I mean that although tons of other issues were discussed, it is the potential for how mobile technology can significantly change the museum visit, whether through content delivery, visitor interaction or way finding that kept appearing as the most exciting current opportunity. And what became clear is that, just as there is no one single mobile platform (e.g. Android, iOS ( iPhone operating system) etc, there is no uniform way of using mobiles in museums. Indeed as David Bearman, the conference convenor, said the landscape reminds him of the late 1990s when museums were debating whether or not they should have a web site. Now they are debating whether or not they should have an app, and what it should look like. It is going to take some time until an element of uniformity arrives with a ‘standard’ app platform.
  2. Apps are not going to be the latest iteration of audio guides. Not only is the business model going to be different, with museums choosing to do part of the app development in-house, depending on internal capacity and strengths (typically audio guides have been put together by external companies (e.g. Acoustiguide or Antenna) who have then leased the equipment to the museum), but the use to which they will be put is quite different. Using audio guides is essentially a passive activity. Apps are active encouraging interaction both with other users, but also the museum and in some cases the exhibit itself.
  3. This new world of mobiles is going to need some significant organisational change within the museum profession. Mobile use is about a collaborative rather than authoritative approach to learning from exhibits. This is a challenge to the traditional view for museum staff. Social media programs are currently being run by the marketing/PR part of the museums, but it must draw in staff working in cross disciplinary groups from across the whole museum, with more face to face conversations for its opportunities to be maximised.
For a great example of what the world of the app in museums looks like, from internal cross disciplinary involvement to external marketing go no further than the Explorer system at the American Museum of Natural History in New York.

Julian Bickersteth
Managing Director
internationalconservationservices

Monday, February 21, 2011

Audio tours - how participatory do we want our visitors to be?

It would be such a boring world if we all agreed with each other. In museum circles opinions on the level of interaction that we expect between exhibition visitors and with an exhibition itself vary widely. A couple of articles in recent museum magazines highlight this. On the one hand a reviewer in the UK’s Museum Journal commenting on the redeveloped Roman Baths exhibition at Bath notes that “For all the exciting opportunities to connect with audiences through interactive displays and costumed interpretation, audiences are failing to connect with each other… there was a sense of physical isolation and passive participation….at odds with the noisy and lively way in which the baths would have been experienced in Roman times”.


Across the Atlantic the American Museums Association Jan/Feb magazine reviews Nina Simon’s book The Participatory Museum, discussed in my blog last year. The review is somewhat critical of Nina’s goal for museums to “change the dynamic of the visitor from passive consumer to cultural participant, similar to the way YouTube, Facebook, Flickr and Wikipedia have transformed our expectations for accessibility, community and interactivity”.

It sounds as the reviewers should have swapped assignments and they would each have been happy! The answer in my view is that it is horses for courses. Some exhibitions are better placed to be participatory than others, just as some visitors choose to be actively involved whilst others not. Check out my blog on the work the Dallas Museum of Arts has been doing on understanding the latter, identifying four types of visitor clusters, namely: Observers, Participants, Independents and Enthusiasts.

However one comment that caught my attention in the Roman Baths article was that passive participation could be attributed to audio guides. Whilst these are providing useful information and increased dwell time, the article says, they are also inhibiting discussion and a shared experience.

This is an issue on which I have had many a robust discussion. Personally I very rarely take audio tours except when I am visiting a museum on my own. I much prefer taking my own time and route and sharing observations and experiences with whoever I am with. Audio tours tend to lock you into your own world and dictate your pace and route (“when the music stops move onto the next exhibit” etc).

That said there is no doubt that audio tours provide a much more meaningful experience to many visitors, and are a highly effective tool to have in the visitor access tool box. What intrigues me is how the next round of audio tour technology evolves. They have developed from clunky cassette players to wands to MP3 players. Surely now they will move into smartphones through dedicated apps, and indeed as I previously blogged, there are signs this is already underway. What I find particularly exciting is the iPad format, as at last we have a way in which exhibit content can be delivered on a big enough screen that it can be shared with others. But this is going to need some logistical readjustment with visitors no longer having to pick up and drop-off an audio tour machine at the entrance, but now download an app onto their own smartphone/iPad either before hand or at the time of arrival. Sorting out the business model around this is going to be interesting, e.g. how is the app charged for, along with coping with current reticence by visitors to use their own equipment.

I see the Museums and the Web 2011 conference program in Philadelphia in six weeks time has a number of papers on this issue, so, as I shall be there, I will report back soon.

Julian Bickersteth
Managing Director
internationalconservationservices

Monday, January 31, 2011

Museums, Smartphones and mobile applications

Where are apps at? Well the first thing to be aware of is the speed with which take up of smartphones is occurring. New Nielsen figures show 24% of internet users (isn't that the entire planet now?) are considering buying a Smartphone over the next year. Last year a trifling 269.6 million smartphones were shipped worldwide, a substantial improvement over the 173.5 million number from 2009!

And we know that the museum sector is embracing this aspect fast, judging by the rollout of site specific apps for them.

Here are a few:

  • MoMA’s app, so far downloaded over 400,000 times, offers a selection of audio tours with images and videos and access to one fifth of the museum's collection.
  • The American Museum of Natural History’s app is neat with the app Explorer allowing you to share finds in the Museum with your own networks on Facebook and Twitter .
  • The LA County Museum of Art has been an early player in the museum tours using apps.
  • The Stedelijk Museum in Amsterdam was one of the first in the world to offer an audio tour in the 1950s, and they also have been early pioneers of app use.
  • In Madrid the Reina Sofia Museum is focusing purely on audio programing in an effort to keep visitors' eyes on the artworks, providing four audio podcasts that can be downloaded onto smartphones.
  • The Nelson Atkins Museum of Art allows you to interact with over 200 works of art in the permanent collection. One of the problems of working out whether these apps are any good is finding out quite what their offering is. The Nelson Atkins allows you to preview.
  • Check out also the Dallas Museum of Art.
Where does the audio tour now sit in all of this? Well one issue is that you normally have to pay for an audio tour either as a stand alone purchase or as part of a special exhibition ticket. App downloads to date cost nothing, although the Stedelijk is considering offering a premium edition for which there would be a charge. This is going to have to change.

And the next issue is that audio tour providers who have had control of this aspect of museum visits are going to need to work out how they embrace Smartphones. Judging by the websites of the two leading players internationally, Antenna Audio is not there yet but Acoustiguide is fast developing an offering for this space.

And finally the MONA experience about which I blogged last week is an interesting one. Although not strictly an app, it is relevant to this issue. MONA has purchased 1340 iPod touches, which are provided free to visitors. No exhibit has a label, with all content delivered via the iPod. Two separate Wi-fi systems are used, one for content delivery, and the other being a real time location system (RTLS). No guidance is given on the basis that visitors should be able to navigate according to their free will. It is an interesting (and I suspect immensely costly in terms of R&D) experiment that we shall all be watching closely. My first use of it, admittedly in the hurly-burly part of the opening, was positive, and certainly the data that MONA can gather on visitors, the path they take, what they like (and don’t) is going to substantially add to the value of these technologies for museum evaluation.

But on that matter await another blog!

Julian Bickersteth
Managing Director
internationalconservationservices